Submitted by KillerGremal on Sun, 2015-03-29 18:38
iryan wrote:
. . .
DS2 has an enhanced and presumably optimized engine over DS1 but I wonder how much of the optimization is to do with the engine versus the natural advancement of cpu and video cards? More so the CPU as DS2 depends on it more than the video card.
. . .
Well, if really optimized in a notable manner, then around 2004 with an anticipation probably of a few years only... Perhaps they did not care about hardware related things at all, trusting in it that DirectX 9 will handle it in a clever way.
iryan wrote:
. . .
That's why I experimented with the larger grass models as there'll be comparatively fewer of them required to be placed in a map to get a grassy look compared to the smaller grass models. Then if they start disappearing when zoomed out the look could actually be worst? If I get time I might experiment with a region like Elddim and see how it looks and performs in-game.
Imagine once, you are amazed about the great hair mane of someone standing close to you, but when ~20m away this person would suddenly become a bald head just for the reason you can't preceive a single hair on that distance.
It's a similar phenomenon. I guess the grass polygons completely get 'rounded off/away' after some distance.
Perhaps they did not care about hardware related things at all, trusting in it that DirectX 9 will handle it in a clever way.
It's a similar phenomenon. I guess the grass polygons completely get 'rounded off/away' after some distance.