Thanks.... unlike most of the monsters... The Cows and Chickens are using ds1 code for their strength, life and damage... I changed the cows weapon and shield bones to their hooves as the original code would have them shooting lightning from their ears which looked silly... the vendors indeed work, as well cant sell without one......the hireables aren't set up yet cause I am having trouble rigging the indicate emitter to the actor, having the code in the actors gas file don't initiate the conversation with them, they are rigged up on map side, perhaps they will work one day, but for now they are just decoration. Valdis I think is unkillable as well so may have to fix him too.
bare_elf wrote:
Wow Dark Elf the cows are really difficult to kill. I like it. I have noticed that the vendors are now working which is also great. The mix of monsters is also good. I assume that the various hireable characters have not been set up as yet.
So far very nice improvements.
So it has been written, and so it shall cometh to pass! Quothe The Darkelf, forevermore!
Thanks.... unlike most of the monsters... The Cows and Chickens are using ds1 code for their strength, life and damage... I changed the cows weapon and shield bones to their hooves as the original code would have them shooting lightning from their ears which looked silly... the vendors indeed work, as well cant sell without one......the hireables aren't set up yet cause I am having trouble rigging the indicate emitter to the actor, having the code in the actors gas file don't initiate the conversation with them, they are rigged up on map side, perhaps they will work one day, but for now they are just decoration. Valdis I think is unkillable as well so may have to fix him too.
So it has been written, and so it shall cometh to pass! Quothe The Darkelf, forevermore!