thanks again for the notes, much impressed with your bug reporting skills Trying to keep it like the original the start locations are 8 but ds2 uses 6, I think I will move the start locations next update to another location on the map that's safer.
the mimic is originally a barrel in the original, I will try to move the mimic out in the next version...hehe although its kinda amusing a character cant hit it with melee... me just making excuses
the red dots in air are probably Vultures, I cant make them fly lower, I may need to move them inward on the map away from the mountain area so they can at least get to your hero. perhaps the map needs farsight for better chance
Bone minions use a reveal, they have to climb up from the ground the anim is very slow, they don't spawn immediately after the barrel destroys, I may have to remove the reveal all together.
the flag of valdis isn't working right quite yet, future wise that is what I want to be the spot that makes the game goto veteran....but at least u have proven to me he is killable now so that's a beginning, I not sure what Valdis death anim uses he may not even lay down on ground, I will check him out in the anim viewer and try to fix that in next version....he probably should have a few spells since his combat spells aren't working...
The level 15 Elementals as well as the Level 18 and 21 rock and Ice beasts need beefed up to match everything else --- they are using the ds1 conversions level, I will have to make new templates for all them then to make them 38 - 40, this may take time to update. I would also like to make them spawn Elementals instead of the lava beasts in the future, this mod will get bigger over time...
I probably wont be updating till after 15 april, cause I got to get may IRS taxes done first.
sigofmugmort wrote:
Vally Peek 6.2 notes
Like the Lich's. The start location is a little crowded, depending on how long the battle takes and if you have items that increase treasure drops things can get a little slow.
The one Mimic next to the house is far enough into the wall/chimney area as to be untouchable with melee.
There are a couple of red dots in the air there that are too high to actually attack
Bone Minions are either taking way to long to activate or are not activating.
The flag kept Son of Valdis from falling down :jawdrop:
The level 15 Elementals as well as the Level 18 and 21 rock and Ice beasts need beefed up to match everything else
Everythings coming along nicely :thumbup1:
So it has been written, and so it shall cometh to pass! Quothe The Darkelf, forevermore!
thanks again for the notes, much impressed with your bug reporting skills Trying to keep it like the original the start locations are 8 but ds2 uses 6, I think I will move the start locations next update to another location on the map that's safer.
the mimic is originally a barrel in the original, I will try to move the mimic out in the next version...hehe although its kinda amusing a character cant hit it with melee... me just making excuses
the red dots in air are probably Vultures, I cant make them fly lower, I may need to move them inward on the map away from the mountain area so they can at least get to your hero. perhaps the map needs farsight for better chance
Bone minions use a reveal, they have to climb up from the ground the anim is very slow, they don't spawn immediately after the barrel destroys, I may have to remove the reveal all together.
the flag of valdis isn't working right quite yet, future wise that is what I want to be the spot that makes the game goto veteran....but at least u have proven to me he is killable now so that's a beginning, I not sure what Valdis death anim uses he may not even lay down on ground, I will check him out in the anim viewer and try to fix that in next version....he probably should have a few spells since his combat spells aren't working...
The level 15 Elementals as well as the Level 18 and 21 rock and Ice beasts need beefed up to match everything else --- they are using the ds1 conversions level, I will have to make new templates for all them then to make them 38 - 40, this may take time to update. I would also like to make them spawn Elementals instead of the lava beasts in the future, this mod will get bigger over time...
I probably wont be updating till after 15 april, cause I got to get may IRS taxes done first.
So it has been written, and so it shall cometh to pass! Quothe The Darkelf, forevermore!