It's tough to put a map together. I've come to the conclusion that's probably best done in a team. I failed at finishing all my map projects due to the amount of work they take. I'm thinking about expanding the original DS2 map sometime in the future by using portals that lead to short levels called realms. It's best to try to keep it simple.
I agree with Dulac. I've never finished a brand new map started from scratch but I did extensively modify an existing region in order to create another town in DS2 for DS2BW Adepts and that took something like 15 hours of work spread over about a month. I also completed two incomplete regions in the Legends of Aranna Map from the Legendary Mod and they probably took 5 or 6 hours each, not counting fine tuning from beta testing.
So that's why I had an idea to reuse the existing regions to create a brand new map for the Dungeon Siege prequel that was discussed sometime last year (basically exploring how the Empire of Stars was created), since repopulating blank ready made regions is far quicker than creating them from scratch. I even released a proof of concept demo of several existing regions from DS2 restitched together in a different order and using an alternative form of instant transportation (since teleporters wouldn't have been invented then).
Raymus wrote:
People like to build maps here, I've heard, however time-taking they may be.
So a I had a couple simple ideas.
It's nice to be given ideas for mods or maps but have you thought of actually trying to do this yourself? You don't know you might get hooked on it and make something brilliant. It does take a lot of commitment and can be very frustrating at times but also can be rewarding too otherwise there wouldn't be any user made content available at all for DS2 or any other game that supports modding or mapping.
The most important ingredient in making maps or mods is enthusiasm in the idea or concept you want to create and you have that.
I agree with Dulac. I've never finished a brand new map started from scratch but I did extensively modify an existing region in order to create another town in DS2 for DS2BW Adepts and that took something like 15 hours of work spread over about a month. I also completed two incomplete regions in the Legends of Aranna Map from the Legendary Mod and they probably took 5 or 6 hours each, not counting fine tuning from beta testing.
So that's why I had an idea to reuse the existing regions to create a brand new map for the Dungeon Siege prequel that was discussed sometime last year (basically exploring how the Empire of Stars was created), since repopulating blank ready made regions is far quicker than creating them from scratch. I even released a proof of concept demo of several existing regions from DS2 restitched together in a different order and using an alternative form of instant transportation (since teleporters wouldn't have been invented then).
It's nice to be given ideas for mods or maps but have you thought of actually trying to do this yourself? You don't know you might get hooked on it and make something brilliant. It does take a lot of commitment and can be very frustrating at times but also can be rewarding too otherwise there wouldn't be any user made content available at all for DS2 or any other game that supports modding or mapping.
The most important ingredient in making maps or mods is enthusiasm in the idea or concept you want to create and you have that.