Thanks Iryan. This sounds helpful. Do you have plans to share this on STD? I was also flipping through an old tuning tutorial you sent me awhile back while talking to Dark Elf. I saved the GPG one. However, yours is more comprehensive. It looks much easier to follow. It seems like a must for new mappers, especially since the GPG one is gone. I plan to give tuning another chance. I couldn't get it to work years back when I tried to tune a large dungeon. A GPG dev shrugged his shoulders too. It looked technically correct. There is something finicky about it I think.
I also had to use two different tuning paths to get the starting region to build enough blocks. The map is two regions and open source. Feel free to add it to whatever you want if you want.
Thanks Iryan. This sounds helpful. Do you have plans to share this on STD? I was also flipping through an old tuning tutorial you sent me awhile back while talking to Dark Elf. I saved the GPG one. However, yours is more comprehensive. It looks much easier to follow. It seems like a must for new mappers, especially since the GPG one is gone. I plan to give tuning another chance. I couldn't get it to work years back when I tried to tune a large dungeon. A GPG dev shrugged his shoulders too. It looked technically correct. There is something finicky about it I think.
Edit: Here is the map with the dungeon region I couldn't get tuned: http://siegetheday.org/?q=node/2958
I also had to use two different tuning paths to get the starting region to build enough blocks. The map is two regions and open source. Feel free to add it to whatever you want if you want.