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iryan wrote:
I did a bit of tinkering based on the autocastable resurrect spell I mentioned. It so happens that all spells can be made to be able to be autocasted if you add the required lines to their templates.
http://www.siegetheday.org/~iryan/files/Spell_Auto_Cast_Everything.ds2res

This version has the autocast chance set to 50% for attack spells so if you place more than 1 attack spell in the autocast slots (best used in Broken World as that has 4 autocast slots), your character will randomly select one to cast. If the autocast chance is set to 100% then only the first attack spell in the autocast slots will be cast and the others ignored. This tactically may be superior than a random approach. For the resurrect spells and scrolls, the chance is set to 100%.

I don't know why this hasn't been tried before as its such a very simple mod but I can't find any reference here to such a spell mod or perhaps somebody tried to make one and found issues with it as I haven't tested this much at all.


Hi Irwin,
It appears that all the DS2 and BW combat and nature magic spells can now be autocast. I was playing through Broken World using Adepts. Now The extra spells within Adepts which are based on DS1 combat and nature magic attack spells can not be autocast. This is also true for spells created by others in other mods, but I would expect that since the necessary code would have to be added to the various mods for the spells to be autocastable.

Elf