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iryan wrote:
Dulac wrote:
Thanks Bareelf. Melee is my least favorite class, but I use one in my party (well a fist of stone). I really enjoy archers. I have ideas on how to spruce up melee by using items (mostly cool ones that proc).

We could always use more items and Team Elemental's mod was really cool.

I'd be interested in your ideas for sprucing up melee in regards to the weapons pack I converted from Theresnothinglft quite a while ago in which he made a lot of really unique melee weapons that did AOE damage. I know there's an area_damage_radius setting that exists in the attack block in components.gas but I don't know if that works for melee weapons. Probably not as the AOE damage caused in DS2 is implemented through spells (like the Ganth's axe and Valdis' sword).

There is an on hit proc in BW for spells to cast. It was broken in regular DS2. If I remember correctly, you can assign percentages. It'd be interesting to add custom proc spells on unique and set items. Perhaps a rainbow of spells could proc for low damage. I'll release a sample sometime, since it's time consuming to design good items. I will have to take a look at your converted weapon pack and others. I think well designed items will make melee more interesting.

Edit: Team Elemental open-sourced their mod before disappearing, so there is a lot of content that could be converted and properly credited.