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HardLess wrote:

Idea(s) :

  • I have been wondering If that could be interesting to have an active skill mechanics as in some game like Diablo.
  • With the UI revelation :D, crafting would be cool and can be done (I think).
  • I have been thinking about the backpack thing, I'm pretty sure that could be done, duplicating the inventory or giving 1 more inventory page and working on the UI to see the next pages.
  • I'm thinking about a total rework of the original skill tree...

I really like your ideas as it would give the game a lot more variety and tactical nous.

The Diablo active skills seem more like DS2 powers but with a lot more variety to suit various play styles. I see why you would need to look at a total rework of the original skill trees in order to incorporate them. Perhaps a Power could be 1 or 2 overwhelming powerful abilities that had a very long cooldown period while active skills could be stronger than normal attacks but a lot weaker than current powers? The advantage of active skills is that it could be a way to give melee fighters a ranged ability which normally they lack (like throw axes from the diablo 3 barbarian race) or magic users more defensive options if they were separated from the party and caught by melee monsters.

Proper crafting would be fantastic. Any way of allowing the player to differentiate his or her characters from the norm is to be encouraged. The present DS2 system is very underwhelming.

I always liked the backpack in DS1 but with the ability to get back to a town easily in DS2 with the town portal spell, I'm not really sure how useful it really would be.