This is really nice to see that it's working, and not even looking at the character limit. I'm pretty amazed that this left over code wasn't that hard to make it work. Nice job you did there :).
But does the mercenary has a skill tab ? And does it works ? I don't see a power slot for him which is quite good in fact for my experiments. Does the character move in the same formation as the party ?
Could you link your test map ? I would like to have a look at what could be done with this guy :). And of course look at what randomness we could at to it, like his aspect at least :). He seems to be level 0 unlike your party members, am I right ?
I'll link the test map as soon as I get an opportunity. I'm at lunch now from work.
You are right this guy is level 0. In fact my earlier attempts didn't even have any health or mana at all! Zombies maybe?
The code seem to support assigning random skills to the mercenary and as the mercenary is based off the hero template, that's probably why he hasn't got any skills or powers. But you can control the mercenary like any normal party member and even open up the inventory tab to see his skills minus the actual inventory.
A lot of experimentation will probably be required to find out what can be done with this code but at least the wheelbarrow doesn't have to be invented - just pushed up the hill.
The ugliness of the ui interface does hint at an early alpha build where GPG toyed with the idea of using mercenaries before dumping it but as you said its strange they left the actual code there.
I'll link the test map as soon as I get an opportunity. I'm at lunch now from work.
You are right this guy is level 0. In fact my earlier attempts didn't even have any health or mana at all! Zombies maybe?
The code seem to support assigning random skills to the mercenary and as the mercenary is based off the hero template, that's probably why he hasn't got any skills or powers. But you can control the mercenary like any normal party member and even open up the inventory tab to see his skills minus the actual inventory.
A lot of experimentation will probably be required to find out what can be done with this code but at least the wheelbarrow doesn't have to be invented - just pushed up the hill.
The ugliness of the ui interface does hint at an early alpha build where GPG toyed with the idea of using mercenaries before dumping it but as you said its strange they left the actual code there.