Seeking how to enhance the graphics of DS2, I found an interesting tool called FXAATool. This is a tool to enable shaders in games, and it works in DS2.
Here is a list of ever shaders that can enable :
Anti Aliasing, Pre Sharpening, HDR, Bloom, ToneMap, TechniColor, Sepia, Noise, Radial, ScanLines, Anaglyph, Vignette, Post Sharpening, Limiter, Splitscreen.
Some of thoses aren't working well for me at least.
I think we must take a look closer at this in order to see what it could do. I looking at you Iryan, I'm pretty sure you will like this tool. It's really easy to use and configure.
We could even get the game in 3D Woaw :D.
Have fun with it, if you find a good setup post a screenshot. The splitscreen feature is splitting the screen between with shaders and without. Cool to see the impact of the shaders.
See you guys.
Seeking how to enhance the graphics of DS2, I found an interesting tool called FXAATool. This is a tool to enable shaders in games, and it works in DS2.
Here is a list of ever shaders that can enable :
Anti Aliasing, Pre Sharpening, HDR, Bloom, ToneMap, TechniColor, Sepia, Noise, Radial, ScanLines, Anaglyph, Vignette, Post Sharpening, Limiter, Splitscreen.
Some of thoses aren't working well for me at least.
I think we must take a look closer at this in order to see what it could do. I looking at you Iryan, I'm pretty sure you will like this tool. It's really easy to use and configure.
We could even get the game in 3D Woaw :D.
Have fun with it, if you find a good setup post a screenshot. The splitscreen feature is splitting the screen between with shaders and without. Cool to see the impact of the shaders.
See you guys.
PS : The tool is open source