Seeking how to enhance the graphics of DS2, I found an interesting tool called FXAATool. This is a tool to enable shaders in games, and it works in DS2.
Here is a list of ever shaders that can enable :
Anti Aliasing, Pre Sharpening, HDR, Bloom, ToneMap, TechniColor, Sepia, Noise, Radial, ScanLines, Anaglyph, Vignette, Post Sharpening, Limiter, Splitscreen.
Some of thoses aren't working well for me at least.
I think we must take a look closer at this in order to see what it could do. I looking at you Iryan, I'm pretty sure you will like this tool. It's really easy to use and configure.
We could even get the game in 3D Woaw :D.
Have fun with it, if you find a good setup post a screenshot. The splitscreen feature is splitting the screen between with shaders and without. Cool to see the impact of the shaders.
See you guys.
PS : The tool is open source
Unfortunately I didn't have any luck with it. It crashed the game with exceptions, saying something about failure to inject something into a DX11 dll. I tried with the Broken World exe v2.3.
It reminds me of the ENBSeries dll hack which I tried 18 months or so ago. That involves a lot of tweaking of an INI file so a GUI is handy. I didn't have any real success with that, I did manage to get some improvements but it looked horrible in regions with snow in them. I believe the DS2 exe just doesn't support many of the 3D functions now available in games.
The texture converter I used for the textures in the Legendary Mod (XnViewMP) supported Bloom and Pre Sharpening and they definitely made the textures look about 25% better than the originals. DS1 looks very muddy and lack of colour to me now.
I will try again but the only query I have about it is how portable would the results be? With the ENBSeries there was a dll and an INI file which was easy to distribute but I noticed that FXAATool creates 4 files and two folders.
Unfortunately I didn't have any luck with it. It crashed the game with exceptions, saying something about failure to inject something into a DX11 dll. I tried with the Broken World exe v2.3.
It reminds me of the ENBSeries dll hack which I tried 18 months or so ago. That involves a lot of tweaking of an INI file so a GUI is handy. I didn't have any real success with that, I did manage to get some improvements but it looked horrible in regions with snow in them. I believe the DS2 exe just doesn't support many of the 3D functions now available in games.
The texture converter I used for the textures in the Legendary Mod (XnViewMP) supported Bloom and Pre Sharpening and they definitely made the textures look about 25% better than the originals. DS1 looks very muddy and lack of colour to me now.
I will try again but the only query I have about it is how portable would the results be? With the ENBSeries there was a dll and an INI file which was easy to distribute but I noticed that FXAATool creates 4 files and two folders.