Did anyone here ever tried to put high poly meshes into the game ?
There are big banks of free meshes on the web, free of use obviously. And what if we tried to replace those 6 faces tree to nice and clean high poly trees ? I would like to know how the engine would render high poly stuff and like 2K textures. I have a hard time with this gmax buggy siege tool and I even tried to rework the import script but I'm unable to make it work properly.
If anyone as the chance to put at least one nice high poly tree, I would like to see the render.
Did anyone here ever tried to put high poly meshes into the game ?
There are big banks of free meshes on the web, free of use obviously. And what if we tried to replace those 6 faces tree to nice and clean high poly trees ? I would like to know how the engine would render high poly stuff and like 2K textures. I have a hard time with this gmax buggy siege tool and I even tried to rework the import script but I'm unable to make it work properly.
If anyone as the chance to put at least one nice high poly tree, I would like to see the render.