Those are great ideas, they could really move the Legendary mod to a higher level. One thing I would like to point out is that npcs are awfully weak. Apart from fact that they are invicible, they are petty prey for even the weakest of monsters. Legionaires and battle npcs really do not make much sense unless they are able to actually kill a monster. It is not that difficult, I have made a small simple mod in which I assigned monster_level, some damage depending on their level and some skill points so that they can actually blaco attacks with a shield and so on to combatative NPCs from Ds2 and Bw maps.
It really made them capable of being actually helpfull.
Plus some modification of "mind" block, so that they attack enemies on sight.
And since you mentioned randomization - what about an inkeeper, who offers random mercenaries? Something like petshop selling heroes, but the sortiment would be randomÃzed.
Those are great ideas, they could really move the Legendary mod to a higher level. One thing I would like to point out is that npcs are awfully weak. Apart from fact that they are invicible, they are petty prey for even the weakest of monsters. Legionaires and battle npcs really do not make much sense unless they are able to actually kill a monster. It is not that difficult, I have made a small simple mod in which I assigned monster_level, some damage depending on their level and some skill points so that they can actually blaco attacks with a shield and so on to combatative NPCs from Ds2 and Bw maps.
It really made them capable of being actually helpfull.
Plus some modification of "mind" block, so that they attack enemies on sight.
And since you mentioned randomization - what about an inkeeper, who offers random mercenaries? Something like petshop selling heroes, but the sortiment would be randomÃzed.