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bare_elf wrote:

I could have marked all of the categories. But game play depth is the highest on the list. The back story, story line (reason for doing things) and depth of characters is far less developed in DS2 and Broken World than it is in all the DS1 Maps be they GPG maps or third party maps.

Elf

I see Dungeon Siege as a game competing with the Diablo games, they play very similary. For real in depth roleplaying I use the Neverwinter Nights. Still, what litte RP elements there is could difinetly use an overhaul. Graphics could be updated by a combination of remodeling and reskinning. This is done in other games and should be possible to in DS as well.