So, I'm pretty ignorant still and I can't figure out why adding a new formulas.gas to my mod should so consistently break things. I'm mad at me for this, but not too worried.
I changed the life and mana regen formulas to regain life at 0.01 every 1 second and mana at 1.5 every 3 seconds. I also, at first, changed the difficulty of hard computer damage to 1.85 from the default 1.45. Testing rendered 1 damage to everything, from everything. 1 damage for every hit landed. So, I reset the default difficulty and tried again.... Same thing. SO, I removed the global file from SM_Krug_AI.dsres, made some changes to Krug child life totals, and it worked! Krug are more apt to overwhelm you if you let them, but can be handled without excessive running or potion chugging. Running happens, but Krug die quick enough so far. Chugging can still work, which is why I wanted to nerf life regen, to make potions matter more. Spell healing can start out pretty excessive, but balances as your max life goes up.
So, I'm pretty ignorant still and I can't figure out why adding a new formulas.gas to my mod should so consistently break things. I'm mad at me for this, but not too worried.
I changed the life and mana regen formulas to regain life at 0.01 every 1 second and mana at 1.5 every 3 seconds. I also, at first, changed the difficulty of hard computer damage to 1.85 from the default 1.45. Testing rendered 1 damage to everything, from everything. 1 damage for every hit landed. So, I reset the default difficulty and tried again.... Same thing. SO, I removed the global file from SM_Krug_AI.dsres, made some changes to Krug child life totals, and it worked! Krug are more apt to overwhelm you if you let them, but can be handled without excessive running or potion chugging. Running happens, but Krug die quick enough so far. Chugging can still work, which is why I wanted to nerf life regen, to make potions matter more. Spell healing can start out pretty excessive, but balances as your max life goes up.