Didn't end up sleeping much, but I also didn't go back to modding before bed. I played Hearthstone and watched a movie about spies. What a relief this morning to wake up and know what I'll be working on today!
I awoke refreshed, sure in my theory that Krug_AI.dsres didn't need most of the edits I'd made, because edits to templates.gas and formulas.gas have already taken care of the big stuff.
Incremental changes and tiers of priority are my lessons for the day, and I'll be paying closer attention to what breaks and why. I find myself needing to curb my enthusiasm when I'm editing based on playtest notes. The notes fill a page a day so far, but some of the changes I want to make can break the game if I'm wrong or not careful. I learned from messing with Krug in the Siege Editor, that there are conventions of Sight Range and Com Distance that I wasn't following. I learned that all of the possible and relevant changes to [actor_evil] Child Templates, are listed in the Object Properties Menu. And finally, I think I've learned a few ways to make the tools I'm using work together more efficiently. Even things like, shortcuts IN the folders I frequent, TO the folders I frequent, Reference Material Links, and Tools for examining game files.
If you are modding or interested in modding Dungeon Siege, and you haven't bookmarked This Google Drive Page, then it's time to. Please also, I think it would help Modding in general to have this kind of treasure trove become common knowledge, so... Spread the word!
:spider:
Didn't end up sleeping much, but I also didn't go back to modding before bed. I played Hearthstone and watched a movie about spies. What a relief this morning to wake up and know what I'll be working on today!
I awoke refreshed, sure in my theory that Krug_AI.dsres didn't need most of the edits I'd made, because edits to templates.gas and formulas.gas have already taken care of the big stuff.
Incremental changes and tiers of priority are my lessons for the day, and I'll be paying closer attention to what breaks and why. I find myself needing to curb my enthusiasm when I'm editing based on playtest notes. The notes fill a page a day so far, but some of the changes I want to make can break the game if I'm wrong or not careful. I learned from messing with Krug in the Siege Editor, that there are conventions of Sight Range and Com Distance that I wasn't following. I learned that all of the possible and relevant changes to [actor_evil] Child Templates, are listed in the Object Properties Menu. And finally, I think I've learned a few ways to make the tools I'm using work together more efficiently. Even things like, shortcuts IN the folders I frequent, TO the folders I frequent, Reference Material Links, and Tools for examining game files.
If you are modding or interested in modding Dungeon Siege, and you haven't bookmarked This Google Drive Page, then it's time to. Please also, I think it would help Modding in general to have this kind of treasure trove become common knowledge, so... Spread the word!
:spider: