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Araknuum's picture

Right! I'm experimenting with how each monster and battle could be more diverse and interesting, forcing tactical thinking and opening up the whole game to a much more exciting level of challenge. The pieces really are there, like in gargoyle.gas I found a simpler way to get mobs to form groups, and a few surprising [mind] parameters that I haven't seen in the other templates I've modded.

The trade off I'm experiencing is less stability in the game engine, and more odd or broken behavior that seems only to be occurring because I've complicated things beyond the games ability to keep up... This may be an errant assumption, but I haven't gotten a clean playtest all the way through the crypts once since I started playing with all 15 .dsres files that I've made. could be priority issues, or something deeper, but for now it just seems like the engine starts hiccuping more and more the further I go, until it stops loading terrain and won't load a save. And I was so sure they were running smoothly! Ell Oh Well... Back to the IN DEV BIN.