The idea that I'm operating with right now is that life regen is drastically reduced in heroes.gas to 1 health every 10 seconds. Along with stronger mobs and an increased chance to hit, potions go pretty fast, with healing hands as a battle tactic to not be stuck in the drinking animation. Mainly, damage is being dealt in huge amounts by Phrak Piercers and Farm Skrubbs, because I doubled the damage, range and speed at which their spells are cast. This is all still being balanced, incrementally, after each playtest, but once I have a package of mods that achieve or approximate my difficulty goals from the Farmhouse to Stonebridge, I'll upload it to my google drive as one .dsres.
Appreciate the Foofy download, and I'll be checking out that tutorial of ghastley's when I get a chance. If I'm able to craft actors from scratch someday, that would be so awesome!
The idea that I'm operating with right now is that life regen is drastically reduced in heroes.gas to 1 health every 10 seconds. Along with stronger mobs and an increased chance to hit, potions go pretty fast, with healing hands as a battle tactic to not be stuck in the drinking animation. Mainly, damage is being dealt in huge amounts by Phrak Piercers and Farm Skrubbs, because I doubled the damage, range and speed at which their spells are cast. This is all still being balanced, incrementally, after each playtest, but once I have a package of mods that achieve or approximate my difficulty goals from the Farmhouse to Stonebridge, I'll upload it to my google drive as one .dsres.
Appreciate the Foofy download, and I'll be checking out that tutorial of ghastley's when I get a chance. If I'm able to craft actors from scratch someday, that would be so awesome!