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Is being Dead in Multiplayer, as a ghost, a game mechanic that can be used to complete quests or puzzles?
Depends what game mechanics you want to do while the actor is dead.

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Is it possible to put a globe around a map that displays sky and distant landscape?
Elaborate?

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And can today's hardware and DS's software now dispense with The Fog in open areas
From a hardware perspective they absolute could. From a software perspective probably not. None of the current implementation would take advantage of modern GPU features. I don't believe you'd see very fluid loading - it would look very blocky and the world would come in chunks.