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Araknuum's picture

brkopac wrote:
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Is being Dead in Multiplayer, as a ghost, a game mechanic that can be used to complete quests or puzzles?
Depends what game mechanics you want to do while the actor is dead.
I'd like to have doors/switches/chests/NPC's that only activate for ghosts, I think this is the only possible use. Monsters, spells, items, all that being available to a ghost is probably more than I'd need anyway.

brkopac wrote:
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Is it possible to put a globe around a map that displays sky and distant landscape?
Elaborate?
This is tricky, I was thinking about how the "globe of fog" works in DS to only show you what has been rendered in a sphere around your character. Could this fog be replaced by a sphere that shows a background image, or a sky? This idea is actually not well thought out, but I wanted to project the surrounding terrain onto a sphere surrounding the character and the rendered terrain to simulate distance... Just describing the lay term version makes me think it isn't possible in DS.

brkopac wrote:
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And can today's hardware and DS's software now dispense with The Fog in open areas
From a hardware perspective they absolute could. From a software perspective probably not. None of the current implementation would take advantage of modern GPU features. I don't believe you'd see very fluid loading - it would look very blocky and the world would come in chunks.
Setting the fog way out, and view distance low, you can see the world load with the camera mod I'm using. It's fast enough, but there is a definite and jagged edge that loads node by node.

I don't think it's essential to get rid of the fog, it's just important to create moods and lighting with an eye for immersion, believability.