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Araknuum's picture

So, skyboxes are enabled in ds2... I wonder if I can get them to function in 1? Thank you Iryan, this is a treasure of info. I've found myself to be very fond of building maps, but I have all of my tools working for DS1 now, and I hesitate to try getting DS2 and it's tools working, as I had quite a lot of trouble when I tried the second siege editor a couple years ago.


This is the camp area of the royal hunting preserve where my story begins. I've done the node work to make the hill, sans connecting tunnels between the caves underneath. Without a mood, the world frustrum set to default shows just a black background and a sphere of rendered terrain which doesn't show individual nodes loading, but instead just cuts them at the edge and reveals as you approach. You're saying that the skybox also reveals at the frustrum limit, and is placed, not around the character, but around the region at a certain distance, am I correct? so this edge would show black until my character came within range of the skybox? If so, it is a solution, though you're right, it would only work in small enough areas that the frustrum limits can't be seen.

I wonder if any experimentation can be done on the frustrum to see how far it can be stretched until it starts breaking things? hmmm... I theorize that the amount and variety of objects in the region would become the limiting factor, again making this work best in small areas and for FMV's.