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Since I'm very interested in this subject as well as Araknuum, I went ahead and did some experimentation.

There doesn't appear to be any set limits in the DS1 engine for frustrum widths. This is a screenshot with the frustrum set at 200.

However as you can see it starts to display areas of the map the designers never expected you to see. Clever design could overcome this however.

Also while this test map (made by cloning the df2ds region from the multiplayer map) loaded and played fine for the few minutes I tested it, doesn't mean that a full map stretching the frustrum limits like this would, especially once action starts happening.

A more moderate increase of a frustrum set at 100 produced more fluid scenery that 200 did.

Incidentally I did similar tests in DS2 and found out that the maximum frustrum size is preset to about 80 or so! Very annoying.