Thanks for taking the time to think about this I am going to take your suggestion with the female1: thingy, but I think your suggestion of contacting Dan would probably work, (Ha, if he doesn't mind doing me a solid ) because I guess the meshes just aren't there for Dwarfgirl, even though she uses Farmgirl's head mesh.
Despite the helm issue, I found ( at least in my testing ) that Dwarfgirl is completely compatible with both versions of DS Revived. I'm not sure what would cause folks to have exception errors or what not.
I will try re tanking the DG mod with a higher priority and see if it helps freezing , but in my opinion, the freezing isn't that big a deal. It only seems to happen with melee weapons and it's just mildly annoying, so I just move her a little and she unfreezes.
As to what I did the other day: copying and renaming the meshes did not work, as I long-windily point out below. Hey, I'm verbose, what can I say. Thank you very much for being patient with me.
As far as the base templates for the wig, they are specifically created for Farmgirl. The female only part is not specified, I believe that is a consequence of making it require Farmgirl.
When I fiddled around with OC's templates and stuff, I copied and renamed the ribbon and helm meshes, in addition to OC's other helm, like "Athena" or "Spikey" helms. I put the "general" helm meshes from:
revived loa dsres\art\meshes\armor\helmets to
dwarfgirl dsres\art\meshes\armor\helmets
This included the wig and ribbon, as well as the other OC helms.
Then I went into farmgirl's helm mesh folder and copied them into dwarfgirl's helm mesh folder, renaming them from "m_c_gah_fg_hlmt_whatever" to "m_c_gan_gd_hlmt_whatever". I changed the templates from this:
Quote:
[t:template,n:base_farmgirl_ribbon]
to
Quote:
t:template,n:base_dwarfgirl_ribbon
And them I had them require
"equip_requirements = dwarfgirl:1;" (instead of)
"equip_requirements = farmgirl:1;".
When I tested this in game, the ribbons no longer said female only, but they were still red, and unable to be equipped. Gah!
Thanks for taking the time to think about this I am going to take your suggestion with the female1: thingy, but I think your suggestion of contacting Dan would probably work, (Ha, if he doesn't mind doing me a solid ) because I guess the meshes just aren't there for Dwarfgirl, even though she uses Farmgirl's head mesh.
Despite the helm issue, I found ( at least in my testing ) that Dwarfgirl is completely compatible with both versions of DS Revived. I'm not sure what would cause folks to have exception errors or what not.
I will try re tanking the DG mod with a higher priority and see if it helps freezing , but in my opinion, the freezing isn't that big a deal. It only seems to happen with melee weapons and it's just mildly annoying, so I just move her a little and she unfreezes.
As to what I did the other day: copying and renaming the meshes did not work, as I long-windily point out below. Hey, I'm verbose, what can I say. Thank you very much for being patient with me.
As far as the base templates for the wig, they are specifically created for Farmgirl. The female only part is not specified, I believe that is a consequence of making it require Farmgirl.
When I fiddled around with OC's templates and stuff, I copied and renamed the ribbon and helm meshes, in addition to OC's other helm, like "Athena" or "Spikey" helms. I put the "general" helm meshes from:
revived loa dsres\art\meshes\armor\helmets to
dwarfgirl dsres\art\meshes\armor\helmets
This included the wig and ribbon, as well as the other OC helms.
Then I went into farmgirl's helm mesh folder and copied them into dwarfgirl's helm mesh folder, renaming them from "m_c_gah_fg_hlmt_whatever" to "m_c_gan_gd_hlmt_whatever". I changed the templates from this:
And them I had them require
"equip_requirements = dwarfgirl:1;" (instead of)
"equip_requirements = farmgirl:1;".
When I tested this in game, the ribbons no longer said female only, but they were still red, and unable to be equipped. Gah!