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Araknuum's picture

Increasing movement velocity should work. The values you chose should represent a very noticeable change. Did you try adding a max_move_velocity? Not all creatures have them, but a min, max, and average has been my go to for changing speeds. Got Skeletons and Krug to move way faster. Also the velocity may change between castings/renderings, being assigned between the min/max.

Looks like you changed Velocity in the base template, which should work, but also make every mangler faster. I suggest putting the mangler base speed back, and adding min/avg/max velocity to the [body] of just Frankenfish. Not sure if it follows but I have made the avg_move_velocity an actual average of min/max consistently, and haven't had any trouble raising or lowering mob move speeds.