Hey thanks, Araknuum. That seemed to work out much better as far as his movement speed. I left the base mangler alone and did separate values for Frankenfish, as you suggested. I didn't get a chance to check out how he does in combat though. I will have to give that a shot for another time. I was thinking if I could change his melee engage range and stuff like that. Is that possible (?) and not sure what values to change it to.
Good thinking about the skeleton speed. I will have t check into that. I thought it was kind of stupid that they would be so slow, when the player skeleton moves at normal speed.
Hey thanks, Araknuum. That seemed to work out much better as far as his movement speed. I left the base mangler alone and did separate values for Frankenfish, as you suggested. I didn't get a chance to check out how he does in combat though. I will have to give that a shot for another time. I was thinking if I could change his melee engage range and stuff like that. Is that possible (?) and not sure what values to change it to.
Good thinking about the skeleton speed. I will have t check into that. I thought it was kind of stupid that they would be so slow, when the player skeleton moves at normal speed.