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Hey thanks, Araknuum. That seemed to work out much better as far as his movement speed. I left the base mangler alone and did separate values for Frankenfish, as you suggested. I didn't get a chance to check out how he does in combat though. I will have to give that a shot for another time. I was thinking if I could change his melee engage range and stuff like that. Is that possible (?) and not sure what values to change it to.

Good thinking about the skeleton speed. I will have t check into that. I thought it was kind of stupid that they would be so slow, when the player skeleton moves at normal speed.