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Araknuum's picture

[attack]
{
attack_range = 0.5;
damage_max = 6;
damage_min = 4;
}

Changing attack_range can lead to buggy movement, where the actor keeps moving to get the distance they need to attack. Increasing Phrak attack_range to just 0.7 lead to having to chase them down, a few inches at a time.

Changing melee_engage_range will make it so your Frankenfish goes further to attack things he'd like to.

[mind]
melee_engage_range = 14.0;
personal_space_range = 0.5;
ranged_engage_range = 14.5;
sight_range = 16.0;

You have to make sure that sight range and ranged engage range are greater than the melee engage range, or the actor might just sit there/not work in other ways. The convention is, nothing can be set greater than sight_range, followed I think by com_range, then the engage ranges with ranged_engage_range being the greater of the two.