Ur, lili, I know nothing of football, American or otherwise. Do you mean the Alabama Crimson Tide? Well, I hope you aren't too busy herding cats on that day.
Ghastely, I'm not sure what I would do about adding socks. The mod uses the standard boot texture (DS1) so would I have to add socks in by editing the meshes? If that's the case, it is beyond the scope of what I can accomplish. If I add socks to the basic boot texture, it's still only going to use the bottom bit of the texture.
If I can easily edit socks, I'm going with these
*EDIT* I just saw the addition to your post-
ghastley wrote:
Edit: Found it in one of my own posts. Red stripes mean the texture was found, but is invalid e.g. size not a multiple of 64 (or whatever the rules say) or wrong file type, Orange is the simple "not found" situation and yellow is when it's not specified at all - such as an NNK error. That's also why a missing mesh gets a yellow striped placeholder.
Well, now I'm totally confused. I used the regular sized boot texture and received the red "error" texture on characters for whom the mesh wasn't designed. The default human people look fine, no errors. See, I don't know anything about modeling, so I don't know if the shoe mesh can be adapted to fit the other characters. It looks like a shoe on the skeleton, dwarf and half-giant, it just doesn't like the texture. I r confused.
Ur, lili, I know nothing of football, American or otherwise. Do you mean the Alabama Crimson Tide? Well, I hope you aren't too busy herding cats on that day.
Ghastely, I'm not sure what I would do about adding socks. The mod uses the standard boot texture (DS1) so would I have to add socks in by editing the meshes? If that's the case, it is beyond the scope of what I can accomplish. If I add socks to the basic boot texture, it's still only going to use the bottom bit of the texture.
If I can easily edit socks, I'm going with these
*EDIT* I just saw the addition to your post-
Well, now I'm totally confused. I used the regular sized boot texture and received the red "error" texture on characters for whom the mesh wasn't designed. The default human people look fine, no errors. See, I don't know anything about modeling, so I don't know if the shoe mesh can be adapted to fit the other characters. It looks like a shoe on the skeleton, dwarf and half-giant, it just doesn't like the texture. I r confused.