If you look at the shoes for the Cat Mansion Characters you will find that they all use a boot mesh. So what you would need to do is make a shoe and sock (all one texture) using the boot mesh. You can see this by looking at any of the original Cat Mansion Footwear. Here is a screen shot. Note the socks, also the dress she has on adds Leggings. If she where wearing say a type 1 or type 3 armor the white part of the sock would go farther up the leg.
ghastley wrote:
Red stripes mean the texture was found, but is invalid e.g. size not a multiple of 64
I checked your images and they are all 128 x 128 therefore a multiple of 64 therefore the red/black images are not being caused by that, in any case they if that where true it would show red/black on all characters. Also I believe that the half giant and dwarf in DS1 both use the same mesh as the standard farmboy. I may be wrong but do not think so.
Hi Kathy,
If you look at the shoes for the Cat Mansion Characters you will find that they all use a boot mesh. So what you would need to do is make a shoe and sock (all one texture) using the boot mesh. You can see this by looking at any of the original Cat Mansion Footwear. Here is a screen shot. Note the socks, also the dress she has on adds Leggings. If she where wearing say a type 1 or type 3 armor the white part of the sock would go farther up the leg.
I checked your images and they are all 128 x 128 therefore a multiple of 64 therefore the red/black images are not being caused by that, in any case they if that where true it would show red/black on all characters. Also I believe that the half giant and dwarf in DS1 both use the same mesh as the standard farmboy. I may be wrong but do not think so.