Well, I appreciate you guys taking the time to comment and Lili, for testing.
Project Britannia only had meshes for the default human "farmfolks", and I think that those are the main player characters. I believe I may have been misleading with my screenshots. I was just showing what happens when a character for whom the mesh has *not* been made equips it and not really aiming to get the mod compatible with everybody. I just thought it was cool that other player characters could even equip the shoe, even if it was only with ugly red error stripes. BTW, I've gotten yellow error stripes when I made a mistake with a model, but also when I've used the wrong texture (that horrible bumblebee armor! ). I can't recall getting the red stripes for any errors before. *shrug*
My main concern was with not getting the equip requirements right. I thought that if say, a dwarf put the shoes on, then the game would get that dreaded "exception detected" message and crash. I would really really hate to have that happen to someone, and luckily it doesn't seem to be the case.
I can't model for squat, so using the armor meshes from P.Britt was/is my only option and from what I've seen thus far (in my fairly extensive browsing of the mod, yay open source!) player character armor meshes are designed for regular humans.
The little shoes (maid's sandals, so cute)that Catmansion girl wears are very unique. CM girl has several unique "footwear" armor options.
Catgirl definitely did NOT like my shoes, as you noticed she drops them and stuff. Catboy must partly be based on the farmboy mesh, as he could equip the shoes, and show the texture, albeit in a half assed partly "inviso" foot way. I suspect he shares some of the farmboy animations also, but that is just based on my own (anecdotal) observations, I can't say for sure because I can't view the animations. I just noticed that regular farmboy, half giant and catboy all do that doofus looking idling where they scratch their stomachs and shift around, plus a few other motions.
I tried cloning the farmboy mesh for the dwarf, skeleton and half giant, and what do you know...the half giant wears the shoes properly so you were correct that his mesh is pretty much the same as farmboy's.
Pretty in Pink!
With the cloned mesh, Dwarf and Skelly did the same as Catgirl and dropped the shoes and then there was that whole glitch-y thing with the item being equipped and in the inventory at the same time, plus the inventory freezes up. So, no cloned meshes for them, those brats.
Regarding alpha channels, hmm. I didn't add any to my custom boots, but as you've noticed the shoe uses the same armor texture as the boot, so perhaps some of the stock DS boots have an alpha channel. I did use a couple of those, and just dumped the textures into the mod, which technically I guess I didn't have to do. Only needed my custom textures, because I simply must have purple, pink and black shoes... I think I will get more textures into the mod in the coming days.
ANYWAY. I've taken enough of your (or any other reader's) time. It is 1:30 on Monday morning and I should go to bed, I guess. It is going to snow tomorrow or, erm, later on today so that's gonna suck. Thanks for reading and good night.
Oh yeah, this little guy likes his shoes (well boots I guess) striped. I should change that error image to red and white or red and green for a more Christmas-ey look.
Well, I appreciate you guys taking the time to comment and Lili, for testing.
Project Britannia only had meshes for the default human "farmfolks", and I think that those are the main player characters. I believe I may have been misleading with my screenshots. I was just showing what happens when a character for whom the mesh has *not* been made equips it and not really aiming to get the mod compatible with everybody. I just thought it was cool that other player characters could even equip the shoe, even if it was only with ugly red error stripes. BTW, I've gotten yellow error stripes when I made a mistake with a model, but also when I've used the wrong texture (that horrible bumblebee armor! ). I can't recall getting the red stripes for any errors before. *shrug*
My main concern was with not getting the equip requirements right. I thought that if say, a dwarf put the shoes on, then the game would get that dreaded "exception detected" message and crash. I would really really hate to have that happen to someone, and luckily it doesn't seem to be the case.
I can't model for squat, so using the armor meshes from P.Britt was/is my only option and from what I've seen thus far (in my fairly extensive browsing of the mod, yay open source!) player character armor meshes are designed for regular humans.
The little shoes (maid's sandals, so cute)that Catmansion girl wears are very unique. CM girl has several unique "footwear" armor options.
Catgirl definitely did NOT like my shoes, as you noticed she drops them and stuff. Catboy must partly be based on the farmboy mesh, as he could equip the shoes, and show the texture, albeit in a half assed partly "inviso" foot way. I suspect he shares some of the farmboy animations also, but that is just based on my own (anecdotal) observations, I can't say for sure because I can't view the animations. I just noticed that regular farmboy, half giant and catboy all do that doofus looking idling where they scratch their stomachs and shift around, plus a few other motions.
I tried cloning the farmboy mesh for the dwarf, skeleton and half giant, and what do you know...the half giant wears the shoes properly so you were correct that his mesh is pretty much the same as farmboy's.
Pretty in Pink!
With the cloned mesh, Dwarf and Skelly did the same as Catgirl and dropped the shoes and then there was that whole glitch-y thing with the item being equipped and in the inventory at the same time, plus the inventory freezes up. So, no cloned meshes for them, those brats.
Regarding alpha channels, hmm. I didn't add any to my custom boots, but as you've noticed the shoe uses the same armor texture as the boot, so perhaps some of the stock DS boots have an alpha channel. I did use a couple of those, and just dumped the textures into the mod, which technically I guess I didn't have to do. Only needed my custom textures, because I simply must have purple, pink and black shoes... I think I will get more textures into the mod in the coming days.
ANYWAY. I've taken enough of your (or any other reader's) time. It is 1:30 on Monday morning and I should go to bed, I guess. It is going to snow tomorrow or, erm, later on today so that's gonna suck. Thanks for reading and good night.
Oh yeah, this little guy likes his shoes (well boots I guess) striped. I should change that error image to red and white or red and green for a more Christmas-ey look.