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Iryan put the template for the summoned cm grey wolf in the templates/regular/actors/good/summoned monsters base.gas

The template for the summoned black wolf is in actors/evil/d at least in regular DS1 (not LoA), so I assumed (assuming is bad, mkay) that the Adepts summoned creatures would be in the same place. There are two templates in the Adepts evild, one for ut_wolves and another for wolves. I'm assuming he made custom wolves for Legends of Utrae...there I go, ass uming again. Shock

If you like the grey wolf, I would use that spell and also the template for the creature itself and substitute in the texture of the black wolf plus you could adjust the scale base. Although the grey summoned wolf does have a spell duration of 600.

[t:template,n:spell_cm_summon_gray_wolf]
{
	category_name = "magic";
	doc = "spell Summon Cave Giant";
	specializes = base_summon_good;
	[aspect]
	{
		gold_value = 67;
	}
	[common]
	{
		description = "Summons a Gray Wolf to guard the Caster.";
		screen_name = "Summon Gray Wolf";
		[template_triggers]
		{
			[*]
			{
				action* = call_sfx_script( "nature_spell_sparkle" );
				condition* = receive_world_message("we_dropped");
			}
		}
	}
	[gui]
	{
		active_icon = b_gui_ig_i_ic_sp_wolf;
		inventory_icon = b_gui_ig_i_ic_sp_wolf_inv;
	}
	[magic]
	{
		apply_enchantments = false;
		cast_range = 10;
		cast_reload_delay = 1;
		caster_state_name = "Controlling";
		effect_duration = 600;
		is_one_shot = true;
		mana_cost = 0;
		mana_cost_modifier = (#magic+1)*12-.7;
		max_level = 45;
		required_level = 5;
		requires_line_of_sight = true;
		speed_bias = 1;
		target_type_flags = tt_terrain;
		usage_context_flags = uc_passive;

		[enchantments]
		{
			[*]
			{
				alteration = alter_strength;
				duration = #infinite;
				value = ((((#magic*0.64)+10)*1.09)-#str);
			}
			[*]
			{
				alteration = alter_dexterity;
				duration = #infinite;
				value = ((((#magic*0.27)+10)*.82)-#dex);
			}
			[*]
			{
				alteration = alter_intelligence;
				duration = #infinite;
				value = ((((#magic*0.09)+10)*.55)-#int);
			}
			[*]
			{
				alteration = alter_melee;
				duration = #infinite;
				value = ((#magic-11)-#melee);
			}
			[*]
			{
				alteration = alter_armor;
				duration = #infinite;
				value = ((#magic*22)-#base_defense);
			}
			[*]
			{
				alteration = alter_max_life;
				duration = #infinite;
				value = (((#magic*24)*3.1)-#maxlife);
			}
			[*]
			{
				alteration = alter_life;
				duration = 1.0;
				value = (((#magic*24)*3.64));
			}
			[*]
			{
				alteration = alter_max_mana;
				duration = #infinite;
				value = (((#magic*19)*0.06)-#maxmana);
			}
			[*]
			{
				alteration = alter_mana;
				duration = 1.0;
				value = (((#magic*19)*0.06)-#mana);
			}
			[*]
			{
				alteration = alter_melee_damage_min;
				duration = #infinite;
				value = (((#magic*4.2)*1.09)*0.9);
			}
			[*]
			{
				alteration = alter_melee_damage_max;
				duration = #infinite;
				value = (((#magic*4.2)*1.09)*1.1);
			}
		}

	}
	[spell_summon]
	{
		effect_script = "summon";
		end_script = "un_summon";
		script_params = "[scale(1.75)]";
		template_name = cm_summon_wolf;
		description = "Summoned Creature";
		caster_description = "Controlling Summoned";
	}
}

I used the skrit from the summoned NPC mod for my summon dillon, summon foofy and summon summer spells and made character portraits for them and they become permanent members of the party BUT only as pack animals, since that was the easier route. It didn't matter much to me because I consider them to be companion pets like in WoW and it doesn't hurt to have extra storage space and they will fight if you want them to. If your grey wolves are permanent, perhaps you have that summon npc skrit hiding in there someplace, probably under world/contentdb/components/spells.

I don't know if you would be interested in doing something like that, or merely lengthening how long the summoned creature lasts.

Well, I hope that helps, but probably not. You could try messaging Iryan or ghastely, Darkelf or PhoeniX about it and see what they say. Smile