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I now have a working Gray Wolf Summon and a working Black/Yellow Wolf Summon
The addition to actors evild
[t:template,n:cm_summon_wolf_black_lili] { category_name = "1W_evil_d"; doc = "[summon] drake_green"; specializes = base_wolf; [actor] { [skills] { strength = 4, 0; intelligence = 1, 0; dexterity = 5, 0; melee = 2, 0; } } [aspect] { life_recovery_unit = 1; life_recovery_period = 7; experience_value = 0; life = 18; max_life = 18; mana = 2; max_mana = 2; textures:0 = b_c_edm_wf_02;// change from b_c_edm_wf to b_c_edm_wf_02 IS THIS THE PROBLEM? scale_base = 0.65;//can be bigger or whatever you like } [attack] { attack_range = 0.5; damage_max = 11; damage_min = 8; } [body] { min_move_velocity = 4.2; avg_move_velocity = 5.6; } [common] { screen_name="Black Wolf"; }//"Black Wolf" [defend] { defense=19; } [inventory] { [pcontent] { [gold*] { chance = 0; } } } [mind] { sight_range = 14; melee_engage_range = 14; ranged_engage_range = 14; actor_weapon_preference = WP_MELEE; } }
Addition to spl_spell_cm_summons
[t:template,n:spell_cm_summon_black_wolf_lili] { category_name = "magic"; doc = "spell Summon Cave Giant"; specializes = base_summon_good; [aspect] { gold_value = 67; } [common] { description = "Summons a Black Wolf to guard the Caster."; screen_name = "Summon Black Wolf"; [template_triggers] { [*] { action* = call_sfx_script( "nature_spell_sparkle" ); condition* = receive_world_message("we_dropped"); } } } [gui] { active_icon = b_gui_ig_i_ic_sp_wolf; inventory_icon = b_gui_ig_i_ic_sp_wolf_inv; } [magic] { apply_enchantments = false; cast_range = 10; cast_reload_delay = 1; caster_state_name = "Controlling"; effect_duration = 600; is_one_shot = true; mana_cost = 0; mana_cost_modifier = (#magic+1)*12-.7; max_level = 45; required_level = 5; requires_line_of_sight = true; speed_bias = 1; target_type_flags = tt_terrain; usage_context_flags = uc_passive; [enchantments] { [*] { alteration = alter_strength; duration = #infinite; value = ((((#magic*0.64)+10)*1.09)-#str); } [*] { alteration = alter_dexterity; duration = #infinite; value = ((((#magic*0.27)+10)*.82)-#dex); } [*] { alteration = alter_intelligence; duration = #infinite; value = ((((#magic*0.09)+10)*.55)-#int); } [*] { alteration = alter_melee; duration = #infinite; value = ((#magic-11)-#melee); } [*] { alteration = alter_armor; duration = #infinite; value = ((#magic*22)-#base_defense); } [*] { alteration = alter_max_life; duration = #infinite; value = (((#magic*24)*3.1)-#maxlife); } [*] { alteration = alter_life; duration = 1.0; value = (((#magic*24)*3.64)); } [*] { alteration = alter_max_mana; duration = #infinite; value = (((#magic*19)*0.06)-#maxmana); } [*] { alteration = alter_mana; duration = 1.0; value = (((#magic*19)*0.06)-#mana); } [*] { alteration = alter_melee_damage_min; duration = #infinite; value = (((#magic*4.2)*1.09)*0.9); } [*] { alteration = alter_melee_damage_max; duration = #infinite; value = (((#magic*4.2)*1.09)*1.1); } } } [spell_summon] { effect_script = "summon"; end_script = "un_summon"; script_params = "[scale(1.75)]"; template_name = cm_summon_wolf_black_lili; //cm_summon_wolf_black_lili description = "Summoned Creature"; caster_description = "Controlling Summoned"; } }
So it seems only a texture issue COULD THIS BE THE PROBLEM? b_c_edm_wf_02
More information about text formats
I now have a working Gray Wolf Summon and a working Black/Yellow Wolf Summon
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The addition to actors evild
Addition to spl_spell_cm_summons
So it seems only a texture issue COULD THIS BE THE PROBLEM? b_c_edm_wf_02