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I now have a working Gray Wolf Summon and a working Black/Yellow Wolf Summon

The addition to actors evild

[t:template,n:cm_summon_wolf_black_lili]
{
	category_name = "1W_evil_d";
	doc = "[summon] drake_green";
	specializes = base_wolf;
	[actor]
	{
		[skills]
		{
			strength =  4, 0;
			intelligence =  1, 0;
			dexterity =  5, 0;
            			melee =  2,  0;
		}
	}
	[aspect]
	{
		life_recovery_unit   = 1;
		life_recovery_period = 7;
		experience_value = 0;
		life = 18;
        		max_life = 18;
       		mana = 2;
        		max_mana = 2;
        		textures:0 = b_c_edm_wf_02;// change from b_c_edm_wf  to b_c_edm_wf_02   IS THIS THE PROBLEM?
        		scale_base = 0.65;//can be bigger or whatever you like  
	}
	[attack]
	{
		attack_range = 0.5;
		damage_max = 11;
		damage_min = 8;
	}
	[body]
	{
		min_move_velocity = 4.2;
		avg_move_velocity = 5.6;
	}
	[common] { screen_name="Black Wolf"; }//"Black Wolf"
	[defend] { defense=19; }
	[inventory]
	{
		[pcontent]
		{
			[gold*]
			{
				chance = 0;
			}
		}
	}
	[mind]
	{
		sight_range 			= 14;
		melee_engage_range 		= 14;
		ranged_engage_range 		= 14;
		actor_weapon_preference		= WP_MELEE;
	}
}

Addition to spl_spell_cm_summons

[t:template,n:spell_cm_summon_black_wolf_lili]
{
  category_name = "magic";
  doc = "spell Summon Cave Giant";
  specializes = base_summon_good;
  [aspect]
  {
    gold_value = 67;
  }
  [common]
  {
    description = "Summons a Black Wolf to guard the Caster.";
    screen_name = "Summon Black Wolf";
    [template_triggers]
    {
      [*]
      {
        action* = call_sfx_script( "nature_spell_sparkle" );
        condition* = receive_world_message("we_dropped");
      }
    }
  }
  [gui]
  {
    active_icon = b_gui_ig_i_ic_sp_wolf;
    inventory_icon = b_gui_ig_i_ic_sp_wolf_inv;
  }
  [magic]
  {
    apply_enchantments = false;
    cast_range = 10;
    cast_reload_delay = 1;
    caster_state_name = "Controlling";
    effect_duration = 600;
    is_one_shot = true;
    mana_cost = 0;
    mana_cost_modifier = (#magic+1)*12-.7;
    max_level = 45;
    required_level = 5;
    requires_line_of_sight = true;
    speed_bias = 1;
    target_type_flags = tt_terrain;
    usage_context_flags = uc_passive;

    [enchantments]
    {
      [*]
      {
        alteration = alter_strength;
        duration = #infinite;
        value = ((((#magic*0.64)+10)*1.09)-#str);
      }
      [*]
      {
        alteration = alter_dexterity;
        duration = #infinite;
        value = ((((#magic*0.27)+10)*.82)-#dex);
      }
      [*]
      {
        alteration = alter_intelligence;
        duration = #infinite;
        value = ((((#magic*0.09)+10)*.55)-#int);
      }
      [*]
      {
        alteration = alter_melee;
        duration = #infinite;
        value = ((#magic-11)-#melee);
      }
      [*]
      {
        alteration = alter_armor;
        duration = #infinite;
        value = ((#magic*22)-#base_defense);
      }
      [*]
      {
        alteration = alter_max_life;
        duration = #infinite;
        value = (((#magic*24)*3.1)-#maxlife);
      }
      [*]
      {
        alteration = alter_life;
        duration = 1.0;
        value = (((#magic*24)*3.64));
      }
      [*]
      {
        alteration = alter_max_mana;
        duration = #infinite;
        value = (((#magic*19)*0.06)-#maxmana);
      }
      [*]
      {
        alteration = alter_mana;
        duration = 1.0;
        value = (((#magic*19)*0.06)-#mana);
      }
      [*]
      {
        alteration = alter_melee_damage_min;
        duration = #infinite;
        value = (((#magic*4.2)*1.09)*0.9);
      }
      [*]
      {
        alteration = alter_melee_damage_max;
        duration = #infinite;
        value = (((#magic*4.2)*1.09)*1.1);
      }
    }

  }
  [spell_summon]
	{
		effect_script = "summon";
		end_script = "un_summon";
		script_params = "[scale(1.75)]";
		template_name = cm_summon_wolf_black_lili; //cm_summon_wolf_black_lili
		description = "Summoned Creature";
		caster_description = "Controlling Summoned";
	}
}

So it seems only a texture issue COULD THIS BE THE PROBLEM? b_c_edm_wf_02

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