tried to mod the Tragg into a wolf found out GPG rigged the tragg on the map side with a mesh, so would have to edit map side every tragg, so ditched that idea..
currently reverting some ambient mule and pack mule changes, haven't gave up on the pack wolf yet, but without changing the ui, changing the components.gas and basically overhauling the game, pack wolf will probably be removed from the mod.
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I did slow some down summons from 5.6 to 5.0 in last update..also there are 2 versions to every summon, so not sure which one it is, one is gpg summon version, the other is summon npc version. .... trying to decide to either make 2 separate summon mods or leave this as whole mod.
sigofmugmort1 wrote:
The summoned wolves seemed to move much slower and the summoned werewolf guard did not attack
of course, I am probably overlooking something obvious
tried to mod the Tragg into a wolf found out GPG rigged the tragg on the map side with a mesh, so would have to edit map side every tragg, so ditched that idea..
currently reverting some ambient mule and pack mule changes, haven't gave up on the pack wolf yet, but without changing the ui, changing the components.gas and basically overhauling the game, pack wolf will probably be removed from the mod.
-----------
I did slow some down summons from 5.6 to 5.0 in last update..also there are 2 versions to every summon, so not sure which one it is, one is gpg summon version, the other is summon npc version. .... trying to decide to either make 2 separate summon mods or leave this as whole mod.