pretty screenshots those help....
was looking at the screenshots it was using the adepts inventory, cause mine aren't blue (which I really like). Without an inventory mod though I had same issue that you had, the inventory was going outside the inventory window, so I added the ZhixalomsInv32_1024x768_LOA_MultiPlayer.dsres inventory mod and it went back inside, and yes my version is for vanilla loa only, I would need to make an Adepts inventory compatible version, which I need to do but not sure if I got the latest greatest of it. but ideally I am going to remove the inventory mod from inside the mod to the outside so these conflicts don't happen. the pack mule converted wolf has been a failure in speed for a while so not sure it will ever be fixed, I think its the save game, but I don't want to make a new character to find out if the saved game is the cause of its slowness. going to create the new mod now.
bare_elf wrote:
The only thing that may be causing a conflict is the ui/interfaces/backend files. but that does not even make much sense to me, because the other pack animals work fine. Could it be code in the inventory.gas in adepts that is different from the standard inventory.gas of LoA? That does not appear to be the case, as I just ran a file compare using the program winmerge and it found no differences in the code in the pack animal section of the gas file. However there where two lines of code that differed and they where located in the sections of the file related to [t:button,n:button_gold] and [t:window,n:window_gold_icon] where numbers in the rect = are different. For [t:button,n:button_gold] the adepts numbers are 298,8,366,24; and for LoA the numbers are 302,8,360,24; For [t:window,n:window_gold_icon] the adepts numbers are 281,8,297,24; and for LoA the numbers are 285,8,301,24;
Maybe making two versions of the mod would work. One for the regular LoA that includes the pack wolves and one for Adepts that excludes the pack wolves.
or
Maybe there is a way to add pack wolf specific files to the adepts backend files leaving out the inventory mod.
Who knows, I sure don't. For now I just will not hire the pack wolves and solve the issue that way.
pretty screenshots those help....
was looking at the screenshots it was using the adepts inventory, cause mine aren't blue (which I really like). Without an inventory mod though I had same issue that you had, the inventory was going outside the inventory window, so I added the ZhixalomsInv32_1024x768_LOA_MultiPlayer.dsres inventory mod and it went back inside, and yes my version is for vanilla loa only, I would need to make an Adepts inventory compatible version, which I need to do but not sure if I got the latest greatest of it. but ideally I am going to remove the inventory mod from inside the mod to the outside so these conflicts don't happen. the pack mule converted wolf has been a failure in speed for a while so not sure it will ever be fixed, I think its the save game, but I don't want to make a new character to find out if the saved game is the cause of its slowness. going to create the new mod now.