I loaded my game at glitterdelve and still have wolves near seller, but Fretch wont try to sell me any wolves despite only have 6 characters in party, guess I will have to start a new game and try to get to Stonebridge again to see whats going on, I must have something messed up in the ambient_mule or the pack_mule gas file someplace...but not sure why the game would put a tragg in, cause tragg uses a different template name and model than that of packmule and I didn't overwrite any tragg files or map files, they should be still in game. I am bout tempted to do a mapside overwrite of the packmules to insure the wolf is given, probably should anyway so can get different colored pack wolves, the only problem is, I would have to make one for adepts too, and any other map that changes the default map.
as for the full summon_npc, it should not affect the inventory based sellable ones. but from experience in game the NPC summon wolf versions will crash the game if disband button is hit (try it sometime on any npc_summon character), not very happy with npc_summon at this point.
bare_elf wrote:
Hello DE,
The change log did not say anything about fixing the pack wolf turning into the pack tragg. So I guess it is still not repaired. Or do I need to install the added full summon_npc mod and remove the version I am currently using?
I loaded my game at glitterdelve and still have wolves near seller, but Fretch wont try to sell me any wolves despite only have 6 characters in party, guess I will have to start a new game and try to get to Stonebridge again to see whats going on, I must have something messed up in the ambient_mule or the pack_mule gas file someplace...but not sure why the game would put a tragg in, cause tragg uses a different template name and model than that of packmule and I didn't overwrite any tragg files or map files, they should be still in game. I am bout tempted to do a mapside overwrite of the packmules to insure the wolf is given, probably should anyway so can get different colored pack wolves, the only problem is, I would have to make one for adepts too, and any other map that changes the default map.
as for the full summon_npc, it should not affect the inventory based sellable ones. but from experience in game the NPC summon wolf versions will crash the game if disband button is hit (try it sometime on any npc_summon character), not very happy with npc_summon at this point.