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that's reason I changed the npc pack wolfs portraits, they looked like pack mules, and to get rid of the explode can change

[physics]
	{
		explode_when_killed = true;
		break_effect = dewolf_explosion;
		gib_gore_good = true;
	}
	[self_destruct] 
	{
		delete_time = 30.0;
		explode = true;
	}

to

[physics]
	{
		explode_when_killed = false;
		break_effect = dewolf_explosion;
		gib_gore_good = true;
	}
	[self_destruct] 
	{
		delete_time = 30.0; // this number can be made 60 or whatever but spell duration has to be same
		explode = false;
	}

they become traggs in vanilla as well, not sure if the game has a limit to how many can be pack mules or not.

bare_elf wrote:
I did not like the summoned pack wolf icon for 15a glad you went back to the previous ones. now have the pink and black summoned wolf pack spell. They are great offensive weapons. Just wish they did not explode when their time ran out. I could get used to it but the other wolves in the party look confused. Playing with Adepts I still get traggs when I hire them from a pet vendor.

Elf