greetings!!! yes in the unreleased new version I am reverting them back to personal_space_range = 1.0 cause they look like they are mating or something lol.... Also read the readme on summon_npc.skrit and the reason why the npc_summon versions are messing up the game is cause they are based on summons of evil, instead of a template of a good actor, so going back and making a copy of the evil wolves and making good wolves just for summon_npc to work right also the job_follow.skrit and formations, I reworked, may be making the summons sniff butt like all dog-like creatures do, u may want to revert them back to the loa versions for your game...I wanted them close so they can get on elevators better but it don't seem too matter much. I will tank those separate in the next release as they are AI and not required of the wolves.
I don't think ranged engage range will matter much as wolves are melee, they will have to really jump to get a range at 14. anyways wanted to let u know, that im still figuring this mess I created out and getting it fixed.
bare_elf wrote:
I decided to change the wolve's mind a bit, as I was tired of them sniffing my butt. I may have to increase it a bit more, but need more testing. May add a new wolf prior to a new release to verify that it might be the textures that slow some of the wolves down. Anyway here is the change.
greetings!!! yes in the unreleased new version I am reverting them back to personal_space_range = 1.0 cause they look like they are mating or something lol.... Also read the readme on summon_npc.skrit and the reason why the npc_summon versions are messing up the game is cause they are based on summons of evil, instead of a template of a good actor, so going back and making a copy of the evil wolves and making good wolves just for summon_npc to work right
also the job_follow.skrit and formations, I reworked, may be making the summons sniff butt like all dog-like creatures do, u may want to revert them back to the loa versions for your game...I wanted them close so they can get on elevators better but it don't seem too matter much. I will tank those separate in the next release as they are AI and not required of the wolves.
I don't think ranged engage range will matter much as wolves are melee, they will have to really jump to get a range at 14. anyways wanted to let u know, that im still figuring this mess I created out and getting it fixed.