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Most of the work for an additional race is in creating the textures for the new race's heads, and editing the gas files that determine what heads (and hair) are available in char gen. For extra Elves and Dryads, you'd use existing head meshes and just map new skin textures (which include face, feet, arms and hands) on those. Hair may not even need any work if the new races "fit" the existing hair, just listing what works in the gas file.

The gas files are all named in this tutorial, which adds a non-canon race.