Submitted by Anonymous (not verified) on Sat, 2006-08-12 07:59
I think the original charm is still there in DS1, the characters are believable - the sequel has turned into a brutal onslaught against a tidal wave of enemies..
in DS1 we are presented with a beautifully crafted world in miniature.. with just enough room to explore and confuse.. LoA extended the world and offered a much bigger world - a bit more difficult to negotiate.. and a slightly more fragmented plotline..
I really like the wide-open and varied Utraean map in lands of LoU, and the feeling is much more like a logical extension from DS1- a nice story line and lots of ways to get around..
Xaa's games go into areas that the Editor can only just cope with.. undoubted masterpieces both, they really push the boundaries of the Adventure game genre - real milestones..
I'm confused by the constant relentless pace of DS2 - I love playing DS1 at about 0.9 speed, it flows and bounces along really beautifully - perhaps the lack of a speed control might be what's missing in DS2, I don't know - I can't quite make up my mind about it..
I think the original charm is still there in DS1, the characters are believable - the sequel has turned into a brutal onslaught against a tidal wave of enemies..
in DS1 we are presented with a beautifully crafted world in miniature.. with just enough room to explore and confuse.. LoA extended the world and offered a much bigger world - a bit more difficult to negotiate.. and a slightly more fragmented plotline..
I really like the wide-open and varied Utraean map in lands of LoU, and the feeling is much more like a logical extension from DS1- a nice story line and lots of ways to get around..
Xaa's games go into areas that the Editor can only just cope with.. undoubted masterpieces both, they really push the boundaries of the Adventure game genre - real milestones..
I'm confused by the constant relentless pace of DS2 - I love playing DS1 at about 0.9 speed, it flows and bounces along really beautifully - perhaps the lack of a speed control might be what's missing in DS2, I don't know - I can't quite make up my mind about it..