Submitted by RSimpkinuk57 on Sat, 2017-04-15 04:46
Seck leader Gom, no problem. When Gom resurrected as a demon, Merik on major heal (for targeted spells) and Sikra on healing wind (for area spells) could counter the damage it dished out. Her nature skill being less than her combat meant healing wind didn't use up too much of her mana in one go. If need be some of the others in my parties (e.g. Ulora) were decent secondary healers too.
Isn't the demon's summon spell for six monsters at a time? That's what I remember. Too much for me, but they only last 20 seconds, so time to run away. The magic-casting summons stop to cast, get left behind and lose interest. Stop party to regroup (drink potions, maybe even refresh a buff), let Gom itself and the melee summons catch up, then resume the fight when the summons are about to expire. Demon-Gom doesn't immediately re-summon but tries other attacks first.
I've done it with lead character a dual archer-fighter and again as a dual combat mage-fighter. At least one was on hard difficulty. Always on vanilla DS1, not LoA rules.
What did take a long and dangerous time was fighting Gom-under-another-name in Realm of Kings with only a single character allowed (plus pack mules, safely parked a good distance away). That was on normal difficulty, I cannot imagine succeeding on hard.
Seck leader Gom, no problem. When Gom resurrected as a demon, Merik on major heal (for targeted spells) and Sikra on healing wind (for area spells) could counter the damage it dished out. Her nature skill being less than her combat meant healing wind didn't use up too much of her mana in one go. If need be some of the others in my parties (e.g. Ulora) were decent secondary healers too.
Isn't the demon's summon spell for six monsters at a time? That's what I remember. Too much for me, but they only last 20 seconds, so time to run away. The magic-casting summons stop to cast, get left behind and lose interest. Stop party to regroup (drink potions, maybe even refresh a buff), let Gom itself and the melee summons catch up, then resume the fight when the summons are about to expire. Demon-Gom doesn't immediately re-summon but tries other attacks first.
I've done it with lead character a dual archer-fighter and again as a dual combat mage-fighter. At least one was on hard difficulty. Always on vanilla DS1, not LoA rules.
What did take a long and dangerous time was fighting Gom-under-another-name in Realm of Kings with only a single character allowed (plus pack mules, safely parked a good distance away). That was on normal difficulty, I cannot imagine succeeding on hard.