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Templarian Arch Sorcerer wrote:
where could I find a list of all possible worldmsgs for SFX?

technically you can put any eWorldEvent as the paramater into that sfx function, so just look at a help.log for a complete listing.
realistically, the list of relevant eWorldEvents used to be on siegeworks.org but it no longer exists.

the world message is probably being sent fine, you just aren't detecting it properly (ie. re-write your code to detect the world message )