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Also feel free to check out how it's implemented on the Diabloish Map or Return to Arhok.
My former release of the Utraean Peninsula it not that tuned playwise, but it has some example content too how you 'quickly' get a map working.

Basically it's all copied (flick, conversations, voice files) from the DS2 main map (there you have 2 female and 1 male innkeepers) with soft tunings of the base flick controlling the dialogue.

 

N.B. It's on the to-do list, the innkeeper's hair at Tristram is green, not orange. Wink