Submitted by KillerGremal on Thu, 2017-08-10 07:52
bare_elf wrote:
. . . I would like to see a vendor of each type in towns where there are more than one seller of goods. In Places Like East Port where there is only Malcolm selling things he should sell everything. There are KillerGremal a few vendors here and there on the map that sell just one type of thing and they are mostly reagent sales people.
Finding several item-type-specific vendors in a town is quite common in DS1/2. But also a vendor selling more than one type is not that extraordinary, I think DS1 had a few at rather remote places, also the DS2 addon has at least one at the Aman'lu tavern (the sole town buiilding left).
garthagain wrote:
Killer Gremal and bare_elf are right about the Super Shops. They were done this way because it was the easiest way to do it. My intention was (is) to change most of them, and add in unique items.
This is one I didn't get to; time was up and had to release the map.
I'm working on the fine tuning and fixing what needs fixing. Some are done. This will be fixed.
It really helps having experienced builders looking at, and reporting on things.
This is actually the critical point, to offer multiple unique items in a shop.
If a remote vendor far away form any teleporter is offering one or two random unique items at a decent price - well, then OK, let's say it's an adventurer/exploring reward - but selling dozens of unique items right at the beginning!?
As mentioned in my previous post, if you want the help the player on your map then there are more appropriate ways to do this.
Concidering tuning the shops, I'm totally aware that nice NPCs in a town are more work than most people/players think (you don't want to know how much time i have invested in 'my' NPCs...).
So feel free to copy the vendors (or their shop lists) from Diabloish. They are not perfect I guess/fear, but perhaps it may help you to speed up the process, with some time left for individualizatin/map-adaption. These vendors don't sell specially good items, but if you want to add one or the other rare item it shouldn't bother.
If a remote vendor far away form any teleporter is offering one or two random unique items at a decent price - well, then OK, let's say it's an adventurer/exploring reward - but selling dozens of unique items right at the beginning!?
As mentioned in my previous post, if you want the help the player on your map then there are more appropriate ways to do this.
Concidering tuning the shops, I'm totally aware that nice NPCs in a town are more work than most people/players think (you don't want to know how much time i have invested in 'my' NPCs...).
So feel free to copy the vendors (or their shop lists) from Diabloish. They are not perfect I guess/fear, but perhaps it may help you to speed up the process, with some time left for individualizatin/map-adaption. These vendors don't sell specially good items, but if you want to add one or the other rare item it shouldn't bother.