forums | blogs | polls | tutorials | downloads | rules | help

Add new comment

garthagain's picture

I'm looking into the enemy life and damage levels, especially in the quest related enemys. Will report back on this.

[Aug.10] Report 1. The "Joined Forces" quest is pegged at level 50? My level 85 party managed it, 65...not. This is what happens when you do last minute changes that may not be thoroughly tested before uploading. "Joined Forces" will end up being a level 65 quest and the "bottleneck" battle in the doorway will be fixed.

One quest, "Boundaries Crossed", is very tough. It quite often requires a great deal of strategy and evasive action, trying to avoid some powerful enemies until most of the others are taken out. This quest is pegged at level 90, but I don't even have a level 90 party. I go in at level 80 or 85. Somtimes I get through with no big trouble other times ..... run for the hills.

NOTE;
Going to have to give more enemy info in the PDF, ie;

1. Human,Elf, and Dryad enemys quite often use the same special armor and rings available to party members, giving them special abilities.
One ability, reflecting back physical damage, can be deadly, even for a level 100 player. A melee power attack on one of these enemies often results in instant death.

2. Some Human,Elf, and Dryad enemys know a warding spell. It confuses melee attackers, causing them to run off and fight the air. If this happens, your melee party member has to switch to a magic attack.