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Killer Gremal,s post ... Level perspective ... Some Answers Submitted by garthagain on Sun, 2017-08-20 18:41
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There are four points in this post that need some answers;
1. Using another mod for level adjustment.
2. High frustrum settings. (View distance)
3. The "forced expiration settings"
4. Previously killed monster ... standing and dead.
1. --- As to using another mod, I won't be doing this. The map will remain stand alone. As it is, the levels do adjust in the Veteran and Elite maps.
2. -- The view distances are quite often maxed out in this map. There are framerate drops here and there, but they should be within acceptable limits. Most you shouldn't even notice.
There is however one very foggy region were the drop is noticeable. This is due to a huge number of effect gizmos, not view distance. There is trade off here. I believe it works though, ... your party is proceeding in the fog, and taking it a bit slower.
3. ---- "forced expiration" set to "never" .... Yes, this works quite well for respawning ... and, ***should also work in a DS1 map***. Any npc that can explode when killed, and does, will no longer respawn.
If you use "dead" instead of "never" you get a body that remains for the entire game.
4. --- A previously killed dead, but untouchable monster, standing?. ... If you come across something like this, a screenshot would help me to investigate.
However, I never had this happen ... could be mod related. I don't run very many mods. Could also be a fluke, and the monster should be reset properly next time you go by.
Did have this happen with some good npcs, which had "animation" gizmos. Once the gizmos were removed, all was good.