I'm not running any mods affecting balance, just ring removal, outline removal, and party size.
Shortly before uploading the map, most damage levels were increased, and while they were tested, the testing was not as thorough as I would have liked. Time ran out on me.
Now finding some damage levels here and there have to be lowered. Also now have to consider the apparent harder play through when using the Broken World exec. All of my testing, before uploading the map was done using the DS2Mod exec. Never thought there would be a difference.
What I generally endeavored to do is make things somewhat tougher, the further you get from the start point. Believe the leveling up, and experience gains are set fairly well, though there could possibly be some fine tuning.
In my play throughs, I had widely varying experiences with different partys of the same level, and this even with only default resources.
I'm not running any mods affecting balance, just ring removal, outline removal, and party size.
Shortly before uploading the map, most damage levels were increased, and while they were tested, the testing was not as thorough as I would have liked. Time ran out on me.
Now finding some damage levels here and there have to be lowered. Also now have to consider the apparent harder play through when using the Broken World exec. All of my testing, before uploading the map was done using the DS2Mod exec. Never thought there would be a difference.
What I generally endeavored to do is make things somewhat tougher, the further you get from the start point. Believe the leveling up, and experience gains are set fairly well, though there could possibly be some fine tuning.
In my play throughs, I had widely varying experiences with different partys of the same level, and this even with only default resources.