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Shopping trips off till tomorrow, goodie goodie, I didn't want to go today anyway, infact, if I play my cards right I should be able to wangle my way out of tomorrow as well. Big smile

amr_body_cloth If you're going to make a mod any GPG original files will have to be renamed as well, only the edited template files should be in there and nothing else.

Here are the two templates that are causing your texture problem, even though they have slightly different template names they are both linked to this armor_style = 031; line, that's what is causing your texture problem, you'll also notice that these 2 templates are referencing 2 different inventory textures.
You have to decide what you're going to do now, either overwrite the original Logic and Objects.dsres files not recommended or make a mod and change the 2 lines I've already highlighted in my previous post.

[t:template,n:bd_ra_ro_m_g_c_005a]
{
doc = "Linen";
specializes = base_body_armor_cloth;
[common]
{
pcontent_special_type = rare, unique;
screen_name = "Gossamer Linen";
}
[defend]
{
armor_style = 031;
armor_type = a7;
f defense = 11.000000;
}
[gui]
{
equip_requirements = intelligence:13;
inventory_height = 2;
inventory_icon = b_gui_ig_i_a_pos_a7_078;
inventory_width = 2;
}
[pcontent]
{
[base]
{
f modifier_max = 15.000000;
f modifier_min = 1.000000;
}
}
}

[t:template,n:bd_ro_m_g_c_005a]
{
doc = "Linen";
specializes = base_body_armor_cloth;
[common]
{
screen_name = "Linen";
}
[defend]
{
armor_style = 031;
armor_type = a7;
f defense = 6.000000;
}
[gui]
{
equip_requirements = intelligence:13;
inventory_height = 2;
inventory_icon = b_gui_ig_i_a_pos_a7_031;
inventory_width = 2;
}
[pcontent]
{
[base]
{
f modifier_max = 8.000000;
f modifier_min = 0.000000;
}
}
}