ahhh being a dumbass, I didn't catch the alteration. So you ARE adding new templates, rather than rewriting amr_body*.gas
It's not a bad idea. This approach will basically allow both the new texture and the retail version to be generated in pcontent. Just be aware that the business of many of these 'exceptional' armors being subtypes will make the relative odds wonky, and if the new templates are parents they risk crowding the rng at different calls.
-You said you already had compact and clay brigandine.
-As to the stellar plate, I wasn't sure about the accuracy of my work on that piece, it was a devil.
-I don't know, lol
ahhh being a dumbass, I didn't catch the alteration. So you ARE adding new templates, rather than rewriting amr_body*.gas
It's not a bad idea. This approach will basically allow both the new texture and the retail version to be generated in pcontent. Just be aware that the business of many of these 'exceptional' armors being subtypes will make the relative odds wonky, and if the new templates are parents they risk crowding the rng at different calls.
-You said you already had compact and clay brigandine.
-As to the stellar plate, I wasn't sure about the accuracy of my work on that piece, it was a devil.
-I don't know, lol