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Tristan wrote:

It's not a bad idea. This approach will basically allow both the new texture and the retail version to be generated in pcontent. Just be aware that the business of many of these 'exceptional' armors being subtypes will make the relative odds wonky, and if the new templates are parents they risk crowding the rng at different calls.


I've tested it fairly heavily - enough that I played through Kingdom of Ehb with the current release version - and I only have seen one issue where the item didn't spawn at all. It's replacing the .gas file, but the details that this mod has no reason to touch are completely untouched.

And to answer the subject, it was way back in 2017, so I don't really know what was going through my head. Maybe I was thinking nobody was interested. I probably didn't know there was such a big difference. We can probably just start a new one as a forum topic. In fact. imma do that right now.

It created incompatibility with some saves (assuming you happened to have a bd_ra_ro_m_g_c_089 in your inventory/equipped, because that item technically doesn't exist anymore, but other than, no issues what so ever. with DSMOD, it does come up that they lack bitmapping, but the textures display fine otherwise. I think I mentioned it, But I'd like to fix that much on a later date, after this is done and the modder's resource is up.

Tristan wrote:
-You said you already had compact and clay brigandine.

I don't have Clay Brigandine. I apologize if that's what I said. This image shows you what you didn't send over. The last one I think just needs a color swap on the skirt and it'll be fine.

Tristan wrote:
-As to the stellar plate, I wasn't sure about the accuracy of my work on that piece, it was a devil.

Which one's the stellar plate? This is getting confusing TBH. Doesn't help that a lot of the templates share names.