What I have done with the shop gas, is turn all the Act 1 shops into specialised "super" stores, with the exception of the reagent shop. These stores carry all items, from level 0, to whatever the highest levels available, in all maps; mercenary, veteran, and elite. For example, the Magic Shop carries all spells, rings, and books, etc.
Level 0 items are important if you want to start a new skill, were the character doesn't have any experience.
In Vers.1.2 of the Dawn of the Third Age map, I'll put these shops in Eastport.
I am doing it this way, rather than making all new shops, to cut down on file size. All the Act 1 items will still be there.
Converted the Act2 Arena shop,which sold tokens, to a super reagent store, with 21 pages of reagents.
Added one new shop, selling only potions.
Added colossal health and mana potions to the Act2 and 3 Magic shops.
What I have done with the shop gas, is turn all the Act 1 shops into specialised "super" stores, with the exception of the reagent shop. These stores carry all items, from level 0, to whatever the highest levels available, in all maps; mercenary, veteran, and elite. For example, the Magic Shop carries all spells, rings, and books, etc.
Level 0 items are important if you want to start a new skill, were the character doesn't have any experience.
In Vers.1.2 of the Dawn of the Third Age map, I'll put these shops in Eastport.
I am doing it this way, rather than making all new shops, to cut down on file size. All the Act 1 items will still be there.
Converted the Act2 Arena shop,which sold tokens, to a super reagent store, with 21 pages of reagents.
Added one new shop, selling only potions.
Added colossal health and mana potions to the Act2 and 3 Magic shops.