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Super Shop Mod, (Volkan) Vs. "My new shops" (Garthagain) Submitted by garthagain on Fri, 2017-09-01 05:25
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Darkelf on Thu, 2017-08-31 09:04. "i guess in reality, if a"
"question now is how does this mod differ from the super shops mod? another loophole is does each of the 8 pages stay within the 255 item container limit, the shops could cause save game corruption, so may way to test some saves before releasing."
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I didn't even know the Super Shop Mods existed until reading the quoted post.
Have looked at the ds2 supershops, and bw_SuperShops-2 by Volkan, and they are very different from what I have done. He added the new items to the Act 1 shops, while I have made new stand alone shops.
What will happen with the modifyed Act 1 shops, is that when you go to the veteran and elite maps, more items are added by the game. This is where there could be trouble with a 255 item container limit, as far as I can tell.
Also, Volkan modifyed some template files. I did not. (Am I missing some items?)(Don't know)
The new shops I've made do not have anywhere near the content of Volkan's shops, or the existing Dev Super Store for that matter.
I have yet to look at a couple new shops in veteran and elite modes, but the ones looked at do not change or add more content.
So .... there is no way the new shops can cause any problems. If, when I look at the two shops not yet tested and find a problem (not likely), it will be corrected.
I should note there is a way to add extra content to some of the new shops. This can be done in the Shop Keeper's settings. Even doing this however will not bring the shops anywhere near a 255 item limit.
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